The videogame industry is the latest to be taken over by DEI hires, woke production, and bad writing.
The gaming industry seems to have forgotten this in its rush to “de-feminize” its female characters to the point where the necessary sex appeal isn’t there. “Grummz,” a former team lead for World of Warcraft and producer of Diablo 2 and Starcraft, published notes on how to “de-feminize” characters.
Naturally, sales tanked if developers followed those notes. It’s enough to imply that the companies involved were focused on the wrong thing. Instead of making games that were fun to play, with a good story, and relatively bug-free, they went woke.
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